SKU: 37174860019

Marilyn Monroe - schilderen op nummers

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Description

Marilyn Monroe - schilderen op nummersMarilyn Monroe schilderen op nummers paint by numbers Marilyn Monroe is geboren met de naam Norma Jeane Mortenson geboren op 1 juni 1926. Ze was een actrice, fotomodel en zangeres. Ze staat bekend als sekssymbool in de jaren vijftig. Haar foto's zijn wereldwijd bekend en kom je waarschijnlijk regelmatig tegen. Deze mooie vrouw kun je nu ook schilderen met dit paint by numbers doek. Een mooi project waarbij je trots mag zijn op het resultaat. Wil jij

Marilyn Monroe - schilderen op nummers / paint by numbers

Marilyn Monroe is geboren met de naam Norma Jeane Mortenson geboren op 1 juni 1926. Ze was een actrice, fotomodel en zangeres. Ze staat bekend als sekssymbool in de jaren vijftig. Haar foto's zijn wereldwijd bekend en kom je waarschijnlijk regelmatig tegen. Deze mooie vrouw kun je nu ook schilderen met dit paint by numbers doek. Een mooi project waarbij je trots mag zijn op het resultaat. Wil jij genieten van urenlange ontspanning dan is dit schilderen op nummers project echt iets voor jou!

Inhoud pakket schilderen op nummers Marilyn Monroe:

Bij al onze schilderen op nummers pakketten ontvang je meerdere kwasten, acrylverf en het allerbelangrijkste het doek. Op het doek zijn nummertjes geprint die je helemaal zelf kunt inkleuren met acrylverf. Dit lijkt makkelijker dan het is. Er is veel geduld en doorzettingsvermogen nodig om dit schilderij helemaal af te maken. Durf jij het aan? Je ontvangt per schilderen op nummers doek:

  • 3 penselen
  • Verf (mengen is niet nodig)
  • Handleiding (NL-EN-FR)
  • Doek afmeting: 50 x 40 cm

Moeilijkheidsgraad

Schilderen op nummers

Schilderen op nummers ook wel Paint by Numbers, Schilderen volgens nummer en Nummer Schilderen genoemd, is een leuke hobby die helemaal terug is van weggeweest. Vroeger was schilderen op nummers echt iets voor kinderen maar nu hebben wij versies speciaal voor volwassenen. Een leuke bezigheid waarbij het resultaat altijd verbluffend is. Je hoeft geen schildertalent te zijn om een mooi schilderij te maken. Probeer deze rustgevende en ontspannende hobby een keer uit en je bent in no-time verslaafd. Ook leuk om als cadeau te geven. Door de vele verschillende categorieën zit er altijd iets voor je bij.

Schilderen op nummers werkt stressverlagend en ontspannend

Wist je dat schilderen op nummers / paint by numbers goed is voor je gezondheid en het zeer ontspannend is? Het schilderen leidt je af van je dagelijkse zorgen en stress. Het verlicht stress zoals spierspanning, gewrichtspijn, hoofdpijn en andere lichamelijke klachten. Het heeft een kalmerend en bijna therapeutisch effect. Veel therapeuten raden schilderen aan wanneer je last hebt van stress of burn-out klachten. Dus mocht je hier last van hebben, probeer het eens! Het is een ideale hobby om heerlijk tot rust te komen. Daarnaast is het ook nog eens goed voor je concentratie en fijne motoriek. Het invullen van de vakjes die voorzien zijn van een nummer zijn soms erg klein en daarom is uiterste concentratie erg belangrijk. Doordat je je concentreert op de details van je schilderij bouw je essentiële vaardigheden in focus op. Deze vaardigheid kun je goed gebruiken in je dagelijkse leven.

Schilderen op nummers goed voor uren schilderplezier!

Schilderen op nummers / paint by numbers voor volwassenen lijkt makkelijker dan het is. Hoe hoger de moeilijkheidsgraad hoe meer en hoe kleiner de schilder vlakken zullen zijn. Voor nummers schilderen is opperste concentratie vereist, waardoor je niet binnen een paar uurtjes klaar bent. Afhankelijk van de moeilijkheidsgraad ben je gemiddeld 25-40 uur per schilderij bezig. Ben je eenmaal klaar dan mag je echt trots zijn op het resultaat!

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SKU: 37174860019

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4.6 ★★★★★
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Product Reviews
C
Verified Purchase
cybereality
Battle Creek, US
★★★★★ 5
Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
Format: Kindle
Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2019
B
Verified Purchase
bOB wALTERS
Natrona Heights, US
★★★★★ 4
Worthwhile book
Format: Paperback
This is a good book on a promising game engine.
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Reviewed in the United States on September 28, 2018
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David Taylor
Waukegan, US
★★★★★ 5
If you're developing games with Godot, you need this book
Format: Paperback
Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
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Reviewed in the United States on September 4, 2019
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Verified Purchase
L. Hall
Houston, US
★★★★★ 5
I didn’t really get a full grasp until reading the philosophy behind Godot.
Format: Paperback
Well paced and very readable. I worked through the online tutorials before buying this book but didn’t really get a full grasp until reading the philosophy behind Godot. Though I have been a C programmer for 34 years, and a Java developer for 22 years, and a Python developer for 18 years, I have never been seriously interested in a game engine until my son introduced me to Godot a couple of months ago. Godot is tremendous! I have even used Godot’s UI controls to produce wireframes for business apps.
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Reviewed in the United States on August 24, 2019
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Verified Purchase
W. Vincent
Lexington, US
★★★★★ 3
Solid, albeit abbreviated, coverage of Godot Game Engine 3.0
Format: Paperback
Solid introduction to Godot. Lightly touches on most topics, enough to get you up to speed an moving with it, though I personally would prefer a book that included much more depth on each area covered. Granted that wouldn't be a Sams "in 24 hours" book, but rather more of a "definitive guide" or "bible" which this is not. There's definitely enough meat to sink your teeth into, and being the first (and presently only) available book, it's worth the price. Aside from content, docking one star for difficult to read glossy pages and light weight fonts in code samples... It's difficult to find a good angle to read the book without glare across the page from a light and my middle-aged eyes struggle a bit with the code samples. UPDATE -- I've decided I have to dock another star. While the book is written in English, its authors are not native english speakers. It seems a better job could have been done with editing and review. There are a lot of clunky sentences, and several instances where the instruction is unclear. A small example: "A trick to add a simple outline is to add a new material to the Next Pass property. In this new material, set it to Unshaded, add a Grow of 0.01, change the Cull mode to front, and set its color to black." For someone familiar with all the various groupings of properties in a spatial material node, that might be all the information needed, but this book is (I thought) aimed at people with less experience with the framework. Those handful of properties are scattered throughout several groups of properties, and in the case of grow, there's only a field to enter a value when you've clicked a checkbox first. This may be a minor thing, and one could probably make the argument that materials were covered a couple chapters prior -- though that section doesn't really mention all of these properties... Lots of little assumptions and oversights like that make the learning process a little more frustrating that it could be. The information that's there is still great, but if you have little or no experience with Godot, expect to have to do some extra legwork to fill in some gaps on your own.
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Reviewed in the United States on April 11, 2018

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