SKU: 22674761533

Sekigahara - The Unification of Japan Game

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Sekigahara - The Unification of Japan GameDescriptionSpecificationsShipping The battle of Sekigahara, fought in 1600 at a crossroads in Japan, unified that nation under the Tokugawa family for more than 250 years. Sekigahara allows you to re contest that war as Ishida Mitsunari, defender of a child heir, or Tokugawa Ieyasu, Japan's most powerful daimyo (feudal lord). The campaign lasted only 7 weeks, during which each side improvised an army and a strategy with what forces their allies could

The battle of Sekigahara, fought in 1600 at a crossroads in Japan, unified that nation under the Tokugawa family for more than 250 years.

Sekigahara allows you to re-contest that war as Ishida Mitsunari, defender of a child heir, or Tokugawa Ieyasu, Japan's most powerful daimyo (feudal lord).

The campaign lasted only 7 weeks, during which each side improvised an army and a strategy with what forces their allies could provide. Each leader harbored deep doubts as to the loyalty of his units - for good reason. Several daimyo refused to fight; some even turned sides in the midst of battle.

To conquer Japan you must do more than field an army - you must be sure it will follow you into combat. Cultivate the loyalty of your allies and deploy them only when you are confident of their allegiance. Win a battle by gaining a defection from the ranks of your opponent.

Sekigahara is replete with unusual mechanics:

No dice are used

Cards represent loyalty and motivation. Without a matching card, an army will not enter battle.

Allegiance is represented by hand size, which fluctuates each turn.

Battles are a series of deployments, from hidden unit stacks, based on hidden loyalty factors. Loyalty Challenge cards create potential defection events.

Sekigahara is a 3-hour block game based on the Japanese campaign waged in 1600. The 7-week war, fought along Japan's two major highways and in scattered sieges and backcountry skirmishes, elevated Tokugawa Ieyasu to Shogun and unified Japan for 265 years.

Sekigahara is designed to offer an historically authentic experience within an intuitive game mechanic that can be played in one sitting. Great effort has been taken to preserve a clean game mechanism. (Despite a healthy amount of historical detail, the ruleset is a brief 6 pages.) Chance takes the form of uncertainty and not luck.

No dice are used; combat is decided with cards. Blocks = armies and cards = motivation. The combination of army and motivation produces impact on the battlefield. Armies without matching cards don't fight. Battles resolve quickly, but with suspense, tactical participation, and a wide range of possible outcomes.

Legitimacy is represented by hand size, which fluctuates each week according to the number of castles a player holds. Certain events deplete legitimacy, like force marches and lost battles. Recruitment, meanwhile, is a function of a daimyo's control over key production areas. Objectives (enemy units, castles, resources) exist all over the map.

The initial setup is variable, so the situation is always fresh. Concealed information (blocks and cards) lends additional uncertainty. In this way the game feels like the actual campaign.

Blocks are large and stackable. Every unit on the board is visible at once, and the strategic situation is comprehensible at a glance. Components use authentic clan designations and colors, and have a Japanese feel.

True to history, the objectives (castles and economic centers) and forces (armies of allied daimyo) are dispersed. Support for one front means neglect for another. The player is pulled between competing priorities. Each side wonders where his opponent wants to fight, and where he is unready. There is a great deal of bluff in the game.

Each player must rally the several daimyo of his coalition, managing the morale and motivation of each clan. The forces are dispersed, and while there are reasons to unify them, the objectives are also dispersed, and the timeframe compact, so skirmishing will occur all over the island.


Barcode: 817054010486

Vendor: GMT

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SKU: 22674761533

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This book is a quick read but it is filled with numerous examples for how to deal with situations that occur in life, from dealing with loneliness, stress, perfectionism, dealing with people who say inappropriate or abusive things to me, and parenting children etc. Recommend it to anyone who struggles with codependency.
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Rachel
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I am GenX and was raised by boomers who joined a religious cult. This book is a step by step guide to my childhood issues. And it gives me validation knowing that I’m not crazy and there’s others out there like me. Great book. Highly recommend.
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This book really resonates with me--an adult child of alcoholism. It is written in a style I can relate to--not too academic--just real and relate-able. I am just beginning to read it cover to cover, but have read sections in nuggets as time allowed, and I have gotten a lot of personal insight from them. It is a very thought-provoking and a wonderful self-growth book as I had / have no idea what "normal" is. I am obsessed with recovery this year via the 12-steps and fellowship with like-minded 'travelers.' I love this book--so far so good- and am anxious to spend more time with it. 👍🙏💚💓
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ANGEL LIGHT
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Not as good as i thought it would be...
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A lot of good information but too general in nature... needs more interesting stories about the problems and how to remedy them.
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This book is a hope for adult children
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I have been in the therapy for years. I couldn't see where I was heading to. I just knew something wrong with my life. I read "Adult Children: The secrets of dysfunctional families" and I read "An adult child's guide to What's Normal" I am grateful someone out there working on this issue. This book has been helping me to open my eyes along with my therapy work. I actually practiced some of the normal actions and stay away from a destructive and abusive relationship, which I didn't know it was even abusive before. Feelings are to be accepted. Thoughts are to be understood. Only words followed by actions count. "How do you know about my life so well?" was like my feeling when I read this book. I am taking my life back. Thank you so much on your work, John Friel, Ph.D. and Linda Friel M.A. Now, I am going to learn how to appreciate others and me with my heart, not with "doing his/her favor".
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