SKU: 91450643920

Nintendo Switch Metroid Prime 4: Beyond

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Description

Nintendo Switch Metroid Prime 4: BeyondVersion : US Language : English Genre : First Person Shooting Players : 1 After an unexpected accident, Samus finds herself transported to the mysterious planet Viewros. Scan your surroundings for clues, make the most of your equipment and weapons, and use Samuss newfound psychic abilitiesand her technologically advanced bike, the Vi O Lato traverse and explore the environment. Youll need every tool at your disposal to survive and escape Viewros.

Version : US

Language : English

Genre : First Person Shooting

Players : 1

 

After an unexpected accident, Samus finds herself transported to the mysterious planet Viewros. Scan your surroundings for clues, make the most of your equipment and weapons, and use Samus’s newfound psychic abilities—and her technologically advanced bike, the Vi-O-La—to traverse and explore the environment. You’ll need every tool at your disposal to survive and escape Viewros.

  • Bounty Hunter: Samus Aran - One of the greatest bounty hunters in the galaxy. Capable of completing any mission—no matter the danger
  • World: Planet Viewros - An unknown planet. Samus suddenly finds herself transported to the greenery of an ancient jungle
  • Objective: Explore the Mysterious Planet to Find a Way Home - Scan stone statues and ruins for clues on how to move forward. Battle abhorrant alien creatures who inhabit the planet
  • Powers: Psychic
Abilities - Mysterious powers that Samus acquires while exploring the planet. Wield them wisely to clear your path forward
  • Friend or Foe? Lamorn - An alien race that once existed on planet Viewros. They make a solemn request of Samus
  • Deadly Sharpshooter: Sylux - An enigmatic bounty hunter with a deep-seated grudge against the Galactic Federation—and Samus
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SKU: 91450643920

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4.8 ★★★★★
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Contemporary Gentleman
Waukegan, US
★★★★★ 5
A Textbook for My Students
Format: Kindle
I'm an adjunct instructor for several institutions where I teach adults how to design and develop software using various IDEs and languages. As a former military officer, I've come to appreciate the idea of ensuring my troops have all the training and gear they'll need to get the job done. Patrick exemplifies that spirit in his series, "From Zero to Proficiency." After reading his first two books in the series, I've decided that I'll use them in the Fall term to teach my students game development with Unity. The lessons are easy to follow, yet provide powerful impact upon game development. I've never come across any other author who continues to provide weekly support to his readers and Patrick Felicia does. He even solicits us to learn what we'd like for him to teach next. If you want to learn Unity from someone who actually knows how to teach it, I recommend his books. I read a lot of technical books, so I seriously appreciate it when an author can clearly convey knowledge in an easy-going manner that is technically correct. I'm very happy with these books and am sure my students will be too.
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Reviewed in the United States on April 7, 2016
M
Verified Purchase
MEL
Charlottesville, US
★★★★★ 5
Step by Step
Format: Kindle
This series of books has step by step instructions that are easy to follow. There are lots of pictures to verify you are doing things correctly. I have done three books in this series so far (Foundations, Beginner, and Platform). Before starting the books, I had some coding background, but no experience with Unity. Each book covers a manageable amount of information. There is so much to learn, but the author does well to stick to key points to not make the reader feel overwhelmed.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 6, 2018
G
Verified Purchase
GuyWithNoName
Port Orchard, US
★★★★★ 4
Seriously needs a proofreader
Format: Paperback
The content in this series is good, but the presentation is in need of a proofreader. There are so many typos and wrong words (ignoring that it's UK English). It's like the author typed what he heard in his head, but the words are something different. For example, a section introduces the "Package Manager," which is then inconsistently called the "Packet Manager." Or "research term" instead of "search term." Or "PlayGround" in the text when it's clearly "playground" in the figure. Even the provided resources are misspelled: "Sdandard Assets" in the code and the screenshots in the book. How does this go unnoticed? Programming isn't tolerant of these things.
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Reviewed in the United States on September 2, 2024
M
Verified Purchase
Marleina Kaplar
Bozeman, US
★★★★★ 5
It’s definitely a book
Format: Paperback
I bought this for my son’s college class. It’s exactly what they asked for.
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Reviewed in the United States on January 8, 2026
F
Verified Purchase
FranCarv
Waukegan, US
★★★★★ 5
Great Beginner's book.
Format: Kindle
I really like Pat's approach to learn Unity. I'm working my way through his books, just finish this one (second in the series). I've tried to learn Unity in the past and fail and now I know why. Pat's walks you from the beginning, you learn how to build games from a blank canvas and putting all pieces together. It's a step by step approach so you are never wondering how to get to a certain stage. If you are new to Unity and Programming strongly suggest you starting with book 1 "foundation" and then move to this one.
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Reviewed in the United States on June 15, 2020

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