SKU: 48894060757

Fits GMC Sierra 1500 4WD (19-24) 1.75" Leveling Kit Forged Red UCA AT4 1325RED

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Description

Fits GMC Sierra 1500 4WD (19-24) 1.75" Leveling Kit Forged Red UCA AT4 1325RED1. 75 Inch Leveling Kit Forged Red UCA AT4 GMC Sierra 1500 4WD (19 24) The Easy Way to a Leveled Stance. Take your Sierra 1500 to new heights and add a more aggressive appearance with Rough Country's 1. 75 inch Leveling Kit. From the factory, the GMC Sierra AT4 sits lower in the front than the rear, creating a nose down look that leaves a lot to be desired. This leveling kit is the easiest way to lift the front of your ride 1. 75 inches, providing a

1.75 Inch Leveling Kit - Forged Red UCA - AT4 - GMC Sierra 1500 4WD (19-24)

The Easy Way to a Leveled Stance. Take your Sierra 1500 to new heights and add a more aggressive appearance with Rough Country's 1.75-inch Leveling Kit. From the factory, the GMC Sierra AT4 sits lower in the front than the rear, creating a nose-down look that leaves a lot to be desired. This leveling kit is the easiest way to lift the front of your ride 1.75 inches, providing a leveled look and additional clearance for larger tires, while maintaining factory ride quality. Innovative Design and Construction. The Rough Country's 1.75" leveling kit includes two front pre-load strut spacers constructed from a proprietary composite material that is lightweight, durable, and 100% corrosion-resistant. Our kit includes upper control arms for improved ball joint angles and promotes better CV angles for off-road driving. Easy Installation. With no cutting or drilling required, this easy bolt-on installation takes approximately 2-3 hours to complete. Limited Lifetime Replacement Warranty. Rough Country's 1.75" Leveling Kit is backed with a limited lifetime replacement warranty towards manufacturer defects. As such, the product is protected from structural and workmanship damage after the date of purchase. With our industry-leading warranty give yourself peace of mind when using Rough Country's Suspension products!


Features:

  • Maintains factory ride quality
  • Increased ground clearance
  • Levels the front with the rear of the vehicle
  • Includes upper control arms for improved ball joint angles
  • Made of forged aluminum for unsurpassed strength and durability
  • No welding weak spots
  • Includes POM ball joints for a greater range of motion and easier installation
  • Ball joints are fully greaseable
  • Includes Clevite brand OEM-style rubber bushings.

Application:

Year Make Model Submodel
2019-2024 GMC Sierra 1500 AT4
2022-2022 GMC Sierra 1500 Limited AT4
2022-2022 GMC Sierra 1500 Limited Denali
2022-2022 GMC Sierra 1500 Limited Elevation
2022-2022 GMC Sierra 1500 Limited Pro
2022-2022 GMC Sierra 1500 Limited SLE
2022-2022 GMC Sierra 1500 Limited SLT
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SKU: 48894060757

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4.4 ★★★★★
Based on 13 reviews
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Tinkerer
Alexandria, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Lake Worth, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Verified Purchase
Vincent Marias
Boise, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
West Palm Beach, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Carnegie, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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